{ # Insert application dynamic symbols binded to Ano script here, if any. # See dynload_bind_app.c. # dynload_bsd_disperse; dynload_bsd_mixer_bit; dynload_bsd_mixer_ext; dynload_bsd_mixer_mix; dynload_bsd_mixer_noise_pan; dynload_bsd_mixer_noise_play; dynload_bsd_mixer_noise_vol; dynload_bsd_mixer_rec; dynload_bsd_mixer_sel; dynload_bsd_mixer_srt; dynload_bsd_mixer_wave_pan; dynload_bsd_mixer_wave_play; dynload_bsd_mixer_wave_sel; dynload_bsd_mixer_wave_vol; dynload_bsd_prepare; # Dynamic symbols provided by the engine, do not remove these. # dynload_audio_init; dynload_exit; dynload_hotplug_get_value; dynload_hotplug_init; dynload_settings_register; dynload_window_close; dynload_window_init; dynload_window_map; dynload_window_open; };